Script Author(s): Chilip
Complexity: 4/5
Difficulty to Run: 3/5
Theme Description (Flavor)
Something in the air is clouded, a strange fog settling over the minds of its inhabitants. The townsfolk speak of whispered conversations, half-remembered dreams, and moments where they’re not sure whether they saw what they think they saw. Has the poison taken root? Or is the truth simply elusive? Those who remain unaware will fall prey to a game of deception and danger, while the few who see through the haze may come to understand: in Ravenswood Bluff, nothing — and no one — is ever truly sober.
Mechanical Goals of Script
The core concept of this script is that there are many forms of poison & misinformation, with some ways to deactivate that poisoning with roles like Preacher and Monk. It can be tricky to solve but is very rewarding if done!
Key Notes
The main thing the Storyteller must pay attention to is the Mathematician, as there are quite a few ways that the number can go up outside of just poisoning. Storytellers need to consider the Lycanthrope Faux Paw, Recluse, Preacher, Monk, and Soldier. If you decide to put a Lycanthrope and Leech in the same game, consider making the leech host the Faux Paw.
Key Characters
Preacher – Stops minions in their tracks and prevents the Poisoner, Xaan, and Widow from creating more misinformation. There is also the comical interaction with a preached Marionette.
Mathematician – A game-solving role if sober.
Monk – Protects players from death but also can remove poisoning caused by demons.
Acrobat– Easily hard confirmed on this script and useful at detecting who may be impacted by poison.
Nightwatchman – A simple role, but can generally detect if they are poisoned.
