Script Author(s): Reed
Complexity: 2/5
Difficulty to Run: 3/5
Theme Description (Flavor)
Beneath the jagged spires of a decaying Gothic cathedral, the Royal Court assembles in a haze of dread, each member clutching a fragment of a straightforward yet perilous puzzle. It’s true solution shrouded by boobytraps-twisted relics and cryptic omens. Drinks light and lies heavy; many will don the Goblins mask as a shield for all- masking intent in a paranoid masquerade. The Preacher stands as a solemn bulwark, disabling the chaotic Boomdandy and baiting the Goblin’s madness, while the scheming Politician races to unravel the riddle, eager to betray the solution to the Evil team for a rare triumph. In this somber realm of crumbling stone and whispered deceit, the court teeters on the edge of salvation of an eternal curse.
Mechanical Goals of Script
Each player is receiving true information to a straightforward puzzle but with boobytraps galore.
“Droisoning” comes from players lying to each other in an attempt to subvert evil. Good will claim Goblin as often as Evil.
Key Notes
First night will be quite long due to the frontloaded information – but each night will speed up considerably after that.
Key Characters
Preacher – Ultimate disabler for the Boomdandy & Goblin bait.
Politician -Looking to solve the puzzle the fastest and leak the information to the Evil team for that rare win.
Goblin – A common “leave me alone” madness used by all
