Djinn
Fabled: “Use the Djinn’s special rule. All players know what it is.”
Fabled: “If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.”
Townsfolk: “Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.”
Outsider: “You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.”
Fabled: “Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.”
Minion: “You & an opposing player know each other. If the good player is executed, evil wins. Good can’t win if you both live.”
Townsfolk: “Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn’t wake tonight.”
Demon: “Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]”