Philosopher
Townsfolk: “Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.”
Townsfolk: “Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.”
Minion: “Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.”
Townsfolk: “You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.”
Demon: “Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.”
Outsider: “If you were the player most responsible for your team losing, you change alignment & win, even if dead.”
Townsfolk: “Minions & Demons do not know each other. If you die, they learn who each other are that night.”
Townsfolk: “Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.”
Townsfolk: “Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.”