Acrobat
Townsfolk: “Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.”
Townsfolk: “Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.”
Demon: “Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.”
Townsfolk: “You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.”
Townsfolk: “Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.”
Townsfolk: “You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.”
0: “On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil).”
Townsfolk: “Once per game, during the day, privately ask the Storyteller any yes/no question.”
Minion: “Once per game, at night*, choose a player: they die, even if for some reason they could not.”
Townsfolk: “The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]”
Townsfolk: “Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]”